Sims 2 ninja clothes




















He'll hop around for a little while, teleporting, and if a Sim clicks on him the only option is "Learn to Teleport. This question works like a chance card , where each answer has a chance of being correct or incorrect. If the answer is correct, the Sim will permanently gain the ability to teleport. After correctly answering the ninja's question, the option "Teleport Here" will be added to the menu that appears when clicking on the ground.

When this is selected, the Sim will back-flip into a puff of smoke and reappear over the destination. Ninja-style teleportation is faster than walking, but has the same limitations; it does not allow Sims to teleport to locations that are not accessible via walking. For example, if a room has no doors or a fenced area has no gates, it cannot be teleported into.

This also applies to doors that the teleporting Sim cannot simply walk through, such as the Very Mysterious Shelving [ TS2:AL ] or opposite-gender doors. If your Sim likes to go out on the town, but also knows their way around a Samurai Sword, this is definitely your outfit of choice. These robes are cut out from one side of the torso, and is one of the more known outfits for Samurai fighters.

This costume also comes in 15 unique swatches, the best of the bunch being an all-red floral outfit with a black belt. The actual sword itself is a unique violet color near the staff area, and becomes a vibrant pink as we get to the actual steel blade. This particular sword definitely pertains to some fantasy elements, but still fits the aesthetic look of a samurai.

While the Fiora had aspects that fit a Samurai Sword, this sword embraces all aspects of the Samurai. The is beautifully designed in black and gold, and the blade is polished in traditional silver steel. The Gujian Outfit features a sleek shimmering grey robe, finished with both deep sea blue and light blue across different areas of the outfit. Not only is the design masterful, but it features 6 different sleeve versions varying across open and closed sleeves, depending on how far you want the robe to run.

This is a standard for samurai CC, and is the perfect outfit for a Sim that is becoming or already is a Master Samurai.

Clothing is available as soon as it is paid for, though a Sim's ability to access it on community lots depends on which expansion packs are installed. Beginning with University , a Sim's career outfits were added to the family wardrobe, but FreeTime reverted this to pre- University behavior.

Sims can change and plan outfits with a dresser. Most outfits are one-piece outfits. However, Everyday clothes for children through elders can also be bought as separate tops and bottoms, which allows players to mix-and-match tops and bottoms for unique Everyday two-piece outfits. Beginning with Bon Voyage , changing booths could be used as dressers, giving Sims the ability to wear outfits they had just bought.

In The Sims 2 , all clothing racks sell all types of clothing. Since clothes are bought for the household, not for the individual Sim, Sims can buy clothes for other ages, and for the opposite gender. So, teens, adults, and elders can buy for toddlers and children; and teens and adults can buy for their next life stage. However, young adult clothing can only be bought on college community lots, so teens cannot plan their college wardrobe ahead of time.

Also, young adults getting ready to leave campus cannot buy their adult clothing in advance. Items selected for purchase will be marked with a green check-mark. They can be unselected by clicking on the shopping cart icon, clicking the item to be unselected, then clicking on the slashed shopping cart icon.

Items which are already in the household's wardrobe will be tagged with a small icon that resembles a dresser. These items can be tried on or applied to the "mannequin" figure, but cannot be bought. Players can have Sims try on outfits for their own age and gender.

If the Sim is to try on Everyday clothes, the player can select both a top and a bottom, or a whole outfit. Having a Sim try on clothes can be useful, as the "mannequin" figure that appears when using the Buy option for the Sim's age and gender isn't always a good representation of the Sim.

For example, the "mannequin" will generally be light-skinned, even if the Sim is not. Also, while children cannot buy clothes, they can try them on.

The player will not be given the option to add tried-on clothes to the Sim's cart, so having them buy those clothes will involve using a clothing rack's Buy option, and finding them again. When a Sim tries on an outfit, he or she will go into a changing booth, change into the outfit, and pose in front of a mirror.

After a short time, the Sim will go back into the booth, change back into what he or she was wearing before, and go back to the rack. It appears that the Sim will use what he or she considers to be the closest available booth. If the Sim decides that that booth is inaccessible, he or she will spin-change at that point, pose briefly, then change back and return to the rack. If there are no changing booths, the Sim will spin-change into the selected outfit, then quickly change back out of it.

Clothing racks use the same thumbnails that Create a Sim uses, but do not give access to the collections that are available in CAS. When using a clothing rack, the game may pause for some time while the thumbnails load.

In a Sim-owned business , clothing racks become point-of-sale objects which allow the business to sell clothes. A side-effect of this is that all outfits sold from a rack in an owned business have the same price, regardless of their normal cost. If the lot is being played as a business, a controllable Sim can suggest a type of clothing to a customer.

If this sale is successful, [n 5] a selection dialog for the customer's age and gender will open, and the player can select the outfit which the Sim will buy. If Everyday was suggested, the player will be able to select a top and bottom, or a complete outfit. This dialog is different from the normal Buy dialog in several ways. While the "mannequin" figure is not a perfect representation of the Sim, it should at least have the Sim's skin tone.

Also, it is taller, has larger thumbnails, and does not allow the player to select a different age or gender. Once the outfit is paid for, it will be set as the Sim's current outfit of that type, so if it is the type of clothing the Sim is wearing, he or she will change into it. If it is an Everyday outfit, the Sim's in-game thumbnail will be updated.

It appears that these sales may not, or may not always, decrease the number of items available on the rack. Also, customers may shop at a rack autonomously, without an outfit being suggested.

Sales socials can be used on these Sims, but these sales appear to be "phantom sales". While the Sim pays at the register, the business gets the money, and the number of items on the rack is decreased, the dialog does not open and the Sim does not actually get anything. If the player sends Sims to an owned business that sells clothing, those Sims will be able to use the clothing racks as they would in an unowned shop—with two exceptions. All outfits will have the same price, and the Buy dialog will contain a meter showing how many items are left on the rack.

Since clothes are bought for the household, they travel with the household, not necessarily with individual Sims. If the household moves from one lot to another, the household's wardrobe should go with it.

However, when individual Sims move from one household to another, whether directly or via the Family Bin, they might not carry any clothes other than the ones they are wearing and any special outfits they may have acquired. However, this will not necessarily apply to career outfits; career outfits earned by household members may travel with the household rather than with the Sim who earned them.



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