Sound forge 9 manual




















Audio selections dragged to the workspace automatically become new data windows. Windows such as the Regions List and Explorer can be docked along the edges of the workspace. The data window Data windows contain audio data as a waveform as well as a number of controls and commands used to edit and process audio. Component Description Title bar Displays the file name. If title information is included in the summary of a file, it appears here instead of the file name. Double-click to maximize and restore the window.

Level ruler Displays the amplitude of the waveform. Right-click to display the level ruler shortcut menu. Time ruler Displays the current location in the data window.

Right-click to display the time ruler shortcut menu. Drag to scroll the data window. Marker bar Displays the position of region end points, loop end points, and markers. You can place, name, and position markers and regions anywhere in the data window.

These informational tags can serve as cues or reminders highlighting important events in your project. For more information on the playbar, please see page 7. Selection status Displays the beginning, end, and length of a selection. If no selection exists, only boxes the cursor position displays. Double-click the leftmost box to edit the current cursor position or selection start position. Double-click either of the other two boxes to edit the selection end position or the selection length.

Right-click to display the status format shortcut menu. Waveform display Displays a graphical representation of an audio file. The horizontal axis represents time, and the vertical axis represents amplitude. Right-click within this display to open the waveform display shortcut menu. Scrub control Scrolls playback of your project at varying speeds. Overview bar Allows for quick navigation and playback of any part of an audio file.

The overview bar also indicates the portion of the waveform currently depicted in the waveform display, as well as the selected region. Click to move the cursor. Right-click to start or pause playback. Drag to activate the audio event locator.

Time zoom Specifies the number of samples of data represented by each horizontal point resolution on the screen. This determines the length of time displayed in the data window. Smaller resolution values display less time. Playbar The playbar is located in the bottom-left corner of a data window.

Go to Start: moves the cursor to Stop: stops playback and returns the cursor to its the start of the file. Go to End: moves the cursor to the end of the file.

Docking a toolbar When you drag a floating toolbar to any edge of the main screen, the toolbar docks on that edge. Floating a toolbar When you drag a docked toolbar away from an edge, the toolbar becomes a floating toolbar. Displaying a toolbar 1. Standard toolbar The Standard toolbar displays by default when you start the application. Save: saves the current audio data. Undo: reverses the last edit operation.

Save As: saves the current file with a new Redo: reverts the previously undone edit name or format. Cut: removes selected audio data and Edit Tool: selects the Editing tool. This command has no effect if there is no selection. Copy: copies selected audio data to the Magnify Tool: selects the Magnify tool.

Paste: inserts a copy of the clipboard data Pencil Tool: selects the Pencil tool. If there is a selection, this command replaces the selected data with the clipboard data. Transport bar The transport bar also displays by default and contains basic audio transport buttons. Record: records data to a new or existing Stop: stops playback and returns the data window.

Pause: pauses playback and maintains the Go To End: moves the cursor to the end of cursor at its current position. You can only view or download manuals with. Sign Up and get 5 for free. Upload your files to the site. You get 1 for each file you add. Get 1 for every time someone downloads your manual.

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Type a keyword in the Type in the. Allows you to keep topics that you revisit often in a separate folder. To add a. Provides quick access to some of the most common tasks in the.

Provides quick access to basic audio transport functions pg. Help and processing information appears on the left side. Displays the level of the output audio signal. These meters can be. Right-clicking the channel meters displays a shortcut menu that. This is the area located behind the data windows.

Audio selections. Windows such as the Regions List and Explorer can be. Double-click to maximize and restore the. Displays the amplitude of the waveform. Right-click to display the level ruler. Displays the current location in the data window. Right-click to display the time. Displays the position of region end points, loop end points, and markers. These informational tags can serve as cues or reminders highlighting. A cancellation is possible up to 1 month before the end of the contract period.

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A cancellation is possible up to 1 day before the end of the contract period. B Close. Editing essentials. Event editing. Effect editing. Digitize vinyl and restore recordings. Convert files. This video shows you how to convert audio files to different formats using the Batch Converter. Amongst the other new features of this release are further reworking of the user interface, an improved range of metering options and a bundle of 'mastering' effects supplied by Izotope.

Also included in the bundle are Sony's CD Architect v5. The combined prices of the Izotope plug-ins, CD Architect and the Noise Reduction plug-ins, when bought individually, is well in excess of the price of Sound Forge itself, so the bundle would seem to represent good value for money. Given the combination of software and plug-ins provided, Sony's use of the phrase 'Digital Audio Production Suite' to describe it would seem to sum things up quite nicely.

There is little point is spending too much time here revisiting Sound Forge 's core features. Those unfamiliar with the application can play catch-up via the SOS web site, where they can read previous reviews from the May , November , September and June issues.

In essence, Sound Forge has always provided an efficient and well-featured environment within which to perform detailed editing of mono and stereo audio files. Basic editing tasks such as trimming, adding fades, normalising and resampling can all be performed accurately and with ease, and file output formats cover all the usual standards, including MP3 encoding. Processing options were, until version 8, provided via Direct X plug-ins, and a number of these were included in the Sound Forge package.

As well as the usual compression, EQ, modulation and delay-style effects, more recent inclusions have been multi-band dynamics and Acoustic Mirror , a convolution-based reverb. Of course, when version 8 brought support for VST plug-ins, this opened up further processing options for users who already own plug-ins in that format. Sound Forge has always been able to rip and burn audio to and from CDs, but the inclusion of CD Architect with v8 provided a more professional level of CD creation.

CD Architect does a very good job, but it has changed little in the last few years see the 'Old Fashioned Architecture' box for details and it remains a separate application from Sound Forge, meaning that, unlike Wavelab 's Audio Montage, audio files have to be taken from Sound Forge in order to use the CD Architect environment.

So, with this brief recap in mind, what have Sony done to Sound Forge in version 9 to improve on what was already a professional audio-editing environment? Sony's Noise Reduction plug-in has been around for quite a while now and, as included with SF9 , actually consists of a number of processes.

As well as noise-print-based noise reduction, which can do an excellent job of rescuing audio affected by a consistent noise source such as an electrical or mechanical hum or hiss, separate processors are provided for click and crackle removal, clipped peak restoration and audio restoration. While these sorts of processors can never perform miracles with really poor audio, a considerable amount of cleaning can be done before audio artifacts become obvious.

This is a good combination of tools for retrieving all those archived analogue recordings from your tape-based four-track! Installation of the complete package requires a number of steps — separate installers are provided for Sound Forge , CD Architect and the Izotope plug-ins — but even so, the whole process was both speedy and straightforward on my test system.

Registration is completed on-line via Sony's web site, in the same way as for Vegas or Acid Pro and, providing the host PC has an Internet link, is also painless. Before I move on to discuss the most significant new features, I should mention a couple of less obvious items that caught my eye. If nothing else, getting a couple of tracks mastered via this route might make an interesting comparison with your own efforts achieved via the Izotope plug-ins.

A range of file formats is supported. Such multi-channel files can be opened, edited and saved in exactly the same fashion as mono or stereo files, and this includes the new 'drag-and-drop' editing function, where individual sections from one channel can be moved to another channel, much as text is moved in a word-processing application. When you create a new recording, a range of channel formats can be specified.

Assuming that suitable audio hardware is available, multi-channel audio recording is also possible. SF9 could, therefore, be used in live recording contexts where a multi-mic configuration is in use. This might include a traditional studio recording session with a full band laying down a backing track, a surround sound microphone configuration perhaps of an orchestral performance or where multiple microphones are used to make voice recordings in conference or meeting contexts.

The example four-track and six-track test recordings I made during the review period suggest that this aspect of SF9 is both robust and straightforward in operation. That said, those familiar with SF as a stereo recording environment may find that it takes a little time to get their heads around assigning inputs and outputs when making multi-channel recordings.

When you're starting a new recording, the required format can be specified via the Channels drop-down menu option.

In the Record dialogue, the hardware inputs can be linked to specific audio channels via the coloured channel number buttons. Channel output routing can be configured via the Channel Meters window, using similar coloured number buttons.

The Channel Converter available from the Process menu has been enhanced to deal with multi-channel files. The most obvious application for this would be to down-mix a multi-channel recording to either stereo or mono, and this works well, with the user having control over the relative contributions of each original channel to the new mix. Sony have also provided useful presets for the Channel Converter, which include options for converting 5.

This includes two default templates for 5.



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