That point is what i'm trying to make. Warriors ftw. I am thinking Dwarf since Stone-form increases your armor and thus increases your damage via the Armor to the Teeth talent. It is already pretty common with Glyphs allowing it to be used after Parries along with Dodges. Can Protection Warriors kill? Will it be a slow and steady wins the race sort of deal?
Maybe run something like this? Comment by aim2game You'd better go for the tauren. I mean Maximum health increased, hello? Comment by Flaks Warriors define all that is manly in this game.
They take hits to the face and keep on coming. They define cleave teams in arenas because they cleave like lumberjacks who are manly by default. Heck, there's a team composition in arenas call MANcleave just because it utilizes two warriors.
They charge into a group of enemies alone just to kill that one pansy dress-wearing mage just to show them what a real man is all about. If they're not cleaving the hell out of you with their weapon, they're making you bleed out and enjoying every moment to allow them to use an overpowered ability called OVERPOWER!
I hope I provided anyone enough of a reason to roll a warrior if they're on the fence about it. Comment by icritmypants It should also be mentioned that some of the strongest characters are warriors. If you have ever attack Light's Dawn you know what I'm talking about! Edit: Lothar, the Bronzebeards, some Murlocs Fearsome beasts!
Even when they do, we strike back with power that is equal to if not more than that of a clothie, while being protected by our armor, abilities and stamina. Skillstorm is also a wonder when you face a legion of level one gnome zergers. You use bladestorm plus retaliation for extra fun and the gnomes will either: 1: die 2: flee 3: bow to the might of lolstorm Even those of us who give up on terminatorstorm and saurfang titan's grip can pop shield block and spam revenge followed up by a shield wall and you've got a living castle wall.
In pve, there are these nasty abilities like wing buffet wich hit all in close range of the boss. Solution: you generate extra rage by taking that hit, then charge back and accumilate even more rage. Comment by On a different note- why does the guy in the picture have a baby? Comment by Dkshan most people in fury need to pull about in their fresh 80s which i did.
Comment by Phrewb Does anyone know the best talent build of Fury for more dps? I just started a warrior but don't know how to build the talents properly. Comment by Warriors define all that is manly in this game. I've never been very good at speccing things myself, so any advice would be welcome.
Sadly for me, I had just respecced to the "best arms spec" the day before the patch came out. Comment by Goodis Is it worth rolling a warrior?
Im thinking of either Warrior or Warlock. Comment by runedragon For a long while, I couldn't play a Warrior to save my life. I dunno, it was probably because I couldn't generate enough Rage to kick ass, or I just couldn't play them.
Ever since Patch 4. Warriors are fun now, and I'm happy! Comment by With the changes to talent tree's, abilities and overall game-play from Wrath to Cataclysm, levelling a warrior is no longer the labourious unrewarding chore it once was. Now its a labourious unrewarding chore that goes a bit faster. Comment by Elizeya Is the Protection spec viable for leveling - and if so which heirlooms would you pick? Comment by LeminaAusa Warriors are the only class that do purely physical damage.
Comment by I've made a protection PvP spec for Cataclysm and i was wondering if it was any good, can anyone reply on how it is? Comment by Talent Points. Comment by Did everyone else notice how good the warrior point talents combine? I mean, first you stun them with Shockwave , then you Bladestorm their asses with 2 2h's I mean, come on, that would be just sick to have Comment by I find Warriors to be the manliest class.
Yes, not pallys, not Dks but Warriors! Comment by Why is one of the guys in the screenshots, holding a baby? Comment by Hi. I realize that this may be a dumb question, but looking at the list at skills a warrior can learn, I could not find dual wielding. I know the fury tree improves dual wielding, but do you HAVE to be fury to dual wield? I am asking for lower level warriors. I realize that dual wielding as an Arms warrior at 85 wouldn't be the best idea If you did not die I dont have purple items yet but all i have is heroic blues.
Comment by "Despite all my rage, I am still just a rat in a cage". Comment by Sure there is mancleave, but is it really reliable on arenas? Let's be honest, warriors dont have a sweet spot on most of the arena teams nowadays In wotlk warrior was the second less representative classes in arenas Now, its just an ordinary team.
Also, with the diminishing return of charge warriors are getting kicked more than ever from arena teams. By the simple reason that having a warrior in your team totally screws the stunning system of the other classes. After 2 charges your target becomes immune to stun. So dont get surprise if you get replaced by hunters, dks etc.. Im a warrior, but we got to go clean: warriors can be easily be outplayed by most of the classes As Gforce once said, heaven towards left, warriors turn right.
Comment by Swifty once said: Now warriors are the given class. We're the lowest of all the classes in WoW And when warriors do good, it really shows. If you can master the warrior class, you'll be the ownage And you'll have the most fun. And is pretty much why I've been playing this game for so long Comment by RealmCarine I'm sorry but the first drawing of a orc warrior doesn't look like a orc but it is awesome!
Comment by Warriors Take a healer a healer and pwn everything in arena Since arena came out till the end of the world. Hope this helped, patch 4. Comment by In my opinion you should get Fury Warrior ,yes he's slower but he's better for PvE,what you are obviously looking for a PvE char,cuz neither of 'em is for PvP. Choose wisely,pick warrior always. You can PvP in any of these specs effectively, though the common favorite is Arms.
People almost always want a Prot warrior or an Arms warrior for their debuffs and movement-capable abilities. If you're focused on a DPS route, people normally go Arms through dungeons, raid a bit as arms, but quickly switch over to Fury once they get a second 2-Hander of decent quality.
While yes, you have another "stat stick", trying to get enough hit to have a steadier rage generation will and should be your main focus beyond the basic caps and stat priority system. Generally speaking, most sane people don't want to level a warrior first to end-game content. It proves to be too difficult to farm items for cash, to grind levels as well as dungeons, or pay for professions since you'll most likely want Blacksmithing as well as Jewelcrafting, though generally people pick one and level Mining along with it for added ease and profitability.
However, I picked warriors because they seemed cool. I picked an undead because again, it seemed cool. It was a complete pain leveling my main, but boy did it pay off in the end. This is almost void due to Blizzard's attempts to make leveling more fun and easier on most players, but sometimes it can still hold true; pulled too much?
Pallies can bubble and run. We can try to Heroic Leap away. I stress try. Raiding proved a bit more difficult imagine that? After that, everything was easier. I was tougher for it and more experienced with all of my abilities for it.
Should someone choose to level an alt, or main, as a warrior, know full well what you're getting into. It can be tough, it can be annoying, and it can sometimes seem unfair, but warriors are based on gear.
The farther you get, the more awesome you can become. As for ratings, the special hit cap for melee is 7. I'm not sure what amount of excess hit rating would be desired for Fury, SMF or TG, but I will remind you here and now that it's up to you and your play-style on how important the excess hit is to you as a Fury.
Arms does not need more than 7. Don't let other people tell you how you must play the game in order to have fun. Comment by lightnstuff Never forget this dear, dear warriors.
Shattering throw breaks immunities. Ice block. Divine shield. Your playthings. When that pally thinks he's in the clear for spamming divine light be sure to throw before charging him into the dirt. Comment by guatafu Warriors might've been a challenging PvP class at some point. Right now any sort of faceroller can take you down in 3 GCDs.
Comment by wat is the rotation for a fury warrior? Comment by hi. Comment by Another thing I'd like to add would be that the exact hit rating cap is The exact expertise rating cap is You should try to get as close to those numbers as possible not below them of course! I always try to reach those exact numbers, which often takes hours and hours of doing maths and loads of gold. Whenever I find an add-on to make it easier to hit those caps, I'll edit this post.
Comment by If you wanna have fun while leveling warrior,pick protection. It is really fun to level as prot,you can kill mobs while only using helth potions,and your Revenge hits like a truck.
Comment by Can i just say, This is the best class in the whole damn game well in my opinion anyway. Comment by Skizzer Warriors of the World United! Comment by Nepturion Mists of Pandaria changes: With the full awareness that this is all subject to change, take a look at the mock-up for abilities not talents, core abilities that all fury warriors will get as they level from 1 to 90 in the revamped Mists of Pandaria scheme.
With the announcement that Slam will be an arms-only ability, I personally suspect that Wild Strike is the replacement for Bloodsurge's Slam proc. More importantly, you'll note a few things. You get both at level I used the fury abilities screenshot because that's the one I managed to get. If Blizzard did an arms or protection one, I didn't see it. But all three talent specializations are worth discussing, because we're heading into a future where your talent choices are no longer constrained by spec.
Certain abilities like Heroic Strike, possibly also Thunder Clap, and almost certainly most Shouts were stated to be granted to all warriors, while others will be specialization-only, the way Mortal Strike, Bloodthirst and Shield Slam are now. For example, although Plate Specialization is listed on the fury abilities page, I expect all warriors will get their own version of it, with arms and fury most likely retaining the strength one and protection getting the stamina one.
We likewise know that all warriors will be able to charge in all stances and in combat, which means that we may well be losing Intercept. It wasn't directly stated in the panel, but the Bull Rush talent only mentions Charge and Intervene, not Intercept. A furious attack Fury is the proposed specialization we know the most about.
In addition to the abilities listed at the opening of this post, we know that Bloodsurge will need to change, with Slam being arms only. Intercept most likely is gone with it, no longer being necessary since not only can warriors charge in all stances in combat but there being an entire tier of charge modifying talents. This makes charge, like Battle and Commanding Shout, another rage-generating attack like we speculated on last week.
Specialization: bit. In PvE regard we were the tireless tank and the crusher dps, i saved lives with Intervene and got 1st on recount. Comment by TheLustful I'll say this, my first toon was a warrior and I love playing as a warrior, especially as a tank. Rolling a rogue means killing your enemy in 1. Rolling a warlock or hunter means killing your enemy without them ever reaching you.
But rolling a prot warrior means aggro'ing over a dozen enemies at once to get your dailies done faster, or solo'ing 5-man quests against elites even when you accidentally pull 3 elites at a time. Basically, a good prot warrior will never die while questing. That being said, I will admit that I had a considerably easier time leveling my warlock. Though that may be because I leveled my warrior to 70 in BC and started my warlock in 4.
Comment by The warrior is my favorite class. A warrior doesn't need to need to stealth and sneak on people, he charges into battle. A warrior doesn't stand back and cast spells, he gets up and personal. A warrior is a true badass. Comment by popeofdope I'm here to talk about Arms dps in raiding and other PvE activities. Arms is a very differet spec from fury, the only other dps spec for warriors. So sometimes you will want to switch things up a bit, because who doesn't? Arms is a really simple rotation.
The main thing you have to pay attention to while doing the arms rotation is your Colossus Smash procs. Colossus smash a really powerful ability. It makes your attacks pretty high damage. For Example, a Mortal Strike would do normally 11k damage non-crit. With the Colossus Smash ability, that would jump up maybe 8k higher.
And because it will proc pretty often in your rotation, it is vital to know how to keep it up at all times. I don't use addons usually, but having an addon to keep track of when your Colossus Smash is up will help a good deal.
Personally, over the years I'v just grown a habit of flicking my eyes up to the debuffs of the mob and checking approximately how much time I have to do my attacks. Now because im stubborn, I don't use an addon, but if you are a starting warrior you should by all means use one. This is because you dont want to have to look at the corners of the screen, and instead be looking at what is going on in the PvE situation.
This may seem like a small thing, but all the small things that you improve in your play style matters. This is key for not dying in raids, knowing when you have to do something, etc. This can be compensated for not using Depths of Insanity or dropping Anger Management in favor of Reckless Abandon , though it doesn't necessarily result in greater overall performance.
Hack and Slash was buffed in 9. Cruelty is already the general go-to talent for Fury Warriors, but the tier bonuses cement its role - you will never talent away from it. Raging Blow is typically used less in multitarget, as the rotation favors rotating Rampage , Whirlwind , and Bloodthirst with Fresh Meat , though you will want to work it in more when using the tier set.
There are some questions left unanswered though, which won't be answered until we get a chance to actually test on the PTR. Will the four piece trigger Reckless Abandon rage generation? We've seen similar effects generate partial rage in the past, so there could actually be some synergy.
Will Depths of Insanity increase the duration? The conduit does not affect Recklessness triggered from Unbridled Ferocity , although that could be due to the two being made an expansion apart.
Will the four piece trigger Signet of Tormented Kings? This is unlikely, since the legendary doesn't trigger the anima power or vice versa when both are used in Torghast. Considering how powerful the synergy would be, it have to trigger the abilities at a reduced rate, although it's unlikely the two are intended to work together.
Overall though, the tier bonuses are looking good and provide a strong benefit in virtually all forms of content. Not substantially altering the rotation or go-to talents could be either good or bad depending on your perspective, though Fury already has an engaging rotation that many players are very happy with. Tuning wise, it also appears right on target when compared to previous tier bonuses, although that will depend more on final tuning than anything else.
This set is great! Both bonuses add fun gameplay interactions, and gives you the control over whether you boost your offense or defense. The 2-piece grants a stacking buff every time you spend 30 Rage. Good, boring, fine. This is a good bonus. It gives you an occasional damage or defensive increase. This means skilled players can monitor it and play accordingly, but even relative novices can make pretty good use of it. RIP Heavy Repercussions , we hardly knew ye.
Avatar uptime, especially with the benefit of the 2-piece and 4-piece generating big bursts of extra Rage, should be extremely high in Patch 9. This is extremely promising. The combination of Anger Management and Necrolord, especially with the Necrolord Legendary, is very good. You get a major Rage generation cooldown from being Necrolord. The constant, steady trickle of extra Rage should result in substantially-reduced cooldowns on Avatar.
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