If you have a RISK card that shows either the territory you're attacking from or the territory you're attacking:. You may re-roll any one die on each battle involving that territory. To do so, place the card face up in front of you and roll the die again.
You may use more than one card on a turn, but only one card per battle. Once you stop attacking the territory in question, put the Risk card back into your hand for future use. You win this variant also When you seized control over more than half the territories on the board. Once per turn while attacking you may change one of the dice you've just rolled so that the number "6" is showing.
Reserve one color for the Barbarians. After all players finished their turn, draw a card from the deck and place 3 Barbarian armies on this territory.
They will attack until conquer the territory or get destroyed. The next turn, you repeat the procedure draw a card and let again attack 3 troops. If the Barbarian player already owned territories, then place one extra army on them to help to defend the place. When a territory is attacked, the defending player has the option after the first round if he has still armies left to retreat into an adjacent territory held by this player.
Any army can attack any other territory even when they are not adjacent. His or her figurine is returned to the city square. The player is given three life tokens and three bullet tokens. When a turn is over, that player rolls an additional six sides die. The number rolled is the number of zombies that player can move.
Zombies only move one space at a time. The zombie movement phase offers several alternative strategies. One, if you are running low on life tokens or bullet tokens, you can move zombies near you out of your path.
Two, if you have good event cards and a surplus of life and bullet tokens, you can move zombies into your path, so you can increase your kill total. A player wins by reaching the center square of the helipad. Typically, opponents place any zombies they can near this location, and move other zombies in that direction. Another way to win the game is to kill 25 zombies. Any player who accomplishes this automatically wins the game.
It has spawned several expansions. The Zombies!!! It does not add a new setting to the game, which is probably why it was not considered a full expansion.
The players are seeking The Book of the Dead, and the winning player is able to use the book to end the spell that first summoned the zombies. It should be mentioned that this can be played as a stand alone game. Like the Mall Walkers expansion, Zombies!!! In this case, the setting is a local school. A second edition of the original game has been released, too. Player can then respond by playing plant cards to remove zombies from their board or by playing cards, which make it harder for opponents to manage the zombies on their respective boards.
The goal is to keep the zombies from entering your house. Zombies Wiki Explore. Main Premium Chinese. Common Rare Epic Legendary Other. Main Arena Chinese. Main Brainiacs. Attack classes Defend classes Support classes Spawnable Zombies. Wiki Topics. Founders Vectorgreg Wckd. DreamyImpy GloweySpecs.
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