The first problem is that after a sighting the game will drop you back into real-time while you're still a very long way from your contact.
You'll be able to speed up the clock slightly while pursuing a target, but by only a mere fraction of what you could before. So there you are again, staring at a couple of icons on a dull blue map and waiting for them to get closer to each other. After you close the distance by about a third, things manage to get more tedious because you'll have to dive to avoid being seen by your target.
This is the age before sonar and also apparently before ships' navigators could plot an approximate course for an enemy ship, so as soon as you dive you'll lose contact with your target. So there you'll sit, spending an eternity looking at the dull green water under the surface through your periscope and occasionally popping it up for a look as you patiently wait to close within firing distance.
Once you're in range and if you're lucky enough to not have been spotted, you'll finally have the chance to fire your torpedoes. This involves moving to another screen, pointing a line from your submarine's icon to the enemy ship's icon, and praying that your torpedo will be somewhere near its target by the time it gets there. The first time you fire your torpedo you'll be introduced to one of the most inane and annoying interface issues you've probably ever seen in a game - after pressing the fire button the game pops up a confirmation dialog.
You line up your shot in a real-time battle, wait for just the right moment, and then the game moronically asks you if you're sure that you want to fire. Yes I want to fire, that's why I pushed the fire button! You probably think that I'm making this up, but I assure you I'm not.
As bad as the combat is when stalking merchants, it gets even worse when facing destroyers. These were the days when rudimentary depth charges were just entering service and actually taking a submarine out with one was a stroke of fantastic luck.
In World War II, which had the benefit of thirty additional years of weapons development, U-boat U survived a battle in which depth charges were used against it. When you see a destroyer in the game, the only practical thing to do is turn around and try and run. Players will take on the role of commander of one of the submarines, which are packed with powerful nuclear weapons. Complete the most complex missions and assignments to change the course of history.
You will need to apply all your tactical abilities and strategic thinking skills. Battles also take place in the Atlantic Ocean, which becomes one of the important battle arenas during World War I.
Features Shells of Fury: The ability to play as two factions: Russia and Germany; A choice of 3 German and 2 German submarines is available; Tasks are based on real events; Spanning the period from to The site administration is not responsible for the content of the materials on the resource. If you are the copyright holder and want to completely or partially remove your material from our site, then write to the administration with links to the relevant documents.
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