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Because of the fact that this is indeed a 'walkthrough' do read at your own risk! I have tried to make this guide as in depth as possible without any spoilers for you to enjoy! Use the guide index to help you, as this guide is probably the longest one I've written. Names and such may be slightly different from time to time as this guide is based on a japanese translation that I have edited referencing to the wiki and made for the english version.

Kyoko pictures are used in this walkthrough in order to keep it spoiler free and give your eyes something sweet to look at. There will be an opening, be sure to save after it. School Life:??? Classroom Firstly, try and investigate the pamphlet that is on top of the desk. Next, go over and examine the clock. Take a look at the steel plates on the walls then go out into the hallway.

After listening to introductions of the other 14 students, there will be another event. After the event, there will be a save point. Go to the trophy room Gymnasium: After going into the trophy room for an event, interact with the door in front of you.

An event will appear. After the event, a video will start playing. Present obtained: School Crest Save point. Investigate the desktop to obtain the "Room key. Interact with the door of the shower room next to the monitor. Interact with the drawer next to the bed. Interact with the door of your room to move outside. After leaving your room, an event will play when you enter the hallway. Dining Hall: Head towards the dining hall. Talk to Sayaka. An event will happen when you examine the clock.

Talk to Sayaka and listen to all Reactions. Talk to Sayaka for an event. Day 1 Night Time Your room: Interact with the door of your shower room next to the monitor for an event. Day 2 Morning After an event, go outside into the hallway: Go to Sayaka's room which is next to yours. Go to the gymnasium. Find coins in the headpiece and haniwa on the shelf. Interact with the sword on the shelf where a shield and such are hanging. Talk with Sayaka. Choose "Dream" in Reaction.

After an event, make your way to your room. Dining Hall Go to the dining hall. An event will happen when you talk to the person standing in front of you. Reaction "Certain murderous fiend. Cardboard box. Examine DVD deck in front of you. Room 1-A Go to 1-A. Talk to the person there. Talk with the visitor. Reaction "Something really weird" Maizono's Room Investigate trash can. Investigate desk. Investigate shower room. Day 5 Morning An event will happen. Own Room Your shower room. Talk to Kirigiri and Celestia.

Investigate the corpse. Gymnasium Received: "Monokuma File 1" Leave gymnasium and go to your room. Own Room Examine the drawer behind the bed, receive word bullet "Tool Kit. Reaction "Very unusual" Receive word bullet "Mokoto's room's cleanliness. Shower Room Examine victim's body, receive word bullet "Sayaka's wrist. Own Room Reaction "Bloody numbers" to receive word bullets "Dying message" and "Bathroom doorframe" Examine door of shower room, receive word bullet "Bathroom doorknob.

Hallway of 1st Floor Dorms Examine name plates of own room and victim's room, receive word bullet "Door Nameplates. Afterwards, go to audiovisual room and examine DVD deck for event. Trash Room Examine bars to receive word bullet "cleaning duty" After leaving, when you talk to people you will receive hints on who is in charge of cleaning duty.

Talk to person in charge of cleaning duties Yamada and return once more to the trash room. Examine incinerator to receive word bullet "incinerator. Save point. Killer entering the room 2. Killer backing into replica sword 3.

Killer blocking knife with replica sword 4. Gold sword in front of Sayaka 5. Screwdriver with doorknob 6. Sayaka's finger drawing "LEON" 7. Killer grabbing lint roller 8. Killer holding glass ball 9. Rolled up shirt flying toward incinerator Day 6 Day Time Investigate staircase leading up from 1st floor hallway. Hallway in front of the pool Examine blue door. Library Examine envelope on the shelf in front. Examine notebook laptop on the left. Day 7 Morning Addition to school rules.

Dining Hall Go to dining hall. Library Go to library. Reaction "A place I want you to come with me. Dining Hall An event will appear. Some games just happen to do it better than others, even when compared to The Matrix.

While there are video games for The Matrix , ironically, none have been as defining for the bullet-time mechanic in video games as the Max Payne trilogy. As to be expected from a franchise with zero subtlety in calling itself Max Payne , these games are all about glorified action.

Surrounding the titular cop turned hero of the night, Max Payne allows the player to take on hordes of drug dealers and gang members in intense shootouts. The series' iconic cinematic and action-packed gameplay is thanks entirely to the series' use of bullet time which gives Max the ability to literally dive into action with as much panache and consequence as any action movie.

Before Todd Howard got his hands on the iconic Fallout franchise for better or worse , it was an asymmetric, turn-based game where the player was able to do more than just choose an enemy to shoot that turn, but also what body part. Fallout 3 was the series' first dive into first-person, open-world action, yet it was somehow still able to integrate a similar combat system. Much more than a callback or gimmick, V. Rockstar Studios had been playing around with their version of the bullet time mechanic with their Western-themed Red Dead franchise, dubbing it "Deadeye.

Filling it allows them to slow down time and target enemies for a flurry of quick shots. This cowboy version of bullet time has only improved and perfected as the series has gone on, with Red Dead Redemption 1 and 2 providing players with some timeless and gritty memories of cowboy shootouts. If there is anyone more famous for slow-mo gun fights than The Matrix franchise, it's John Woo. The action movie icon has developed some of the most ridiculous yet stylishly cinematic action movies ever to grace the big screen.

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